Grave, “an open-world, surrealist survival horror experience where light is your only weapon in a constantly changing reality.” As it’s described, Grave is a survival horror made with the goal to allow players to explore the world in the way that best suits their own tastes. They have described the elements populating the world as having “multiple ways to interact with them” to allow bold adventurers to run off into the night and face the creatures face to face, and cautious survivalists to hole up in bunkers at night to wait out the monster onslaught. The developers describe their world as Dali-inspired, and explain that it physically transforms overnight to make every day a unique experience. Your character is never equipped with a gun or melee weapon, instead having to rely on flashlights, matches, gasoline, and firecrackers to combat the light and sound-sensitive monsters populating the world. Ripples in the landscape create misplaced patches of city, forest, oasis, or spawn strange artifacts. The story is described as procedural, leaving the player to explore the world to gather clues to what exactly is going on while they forage for supplies to survive.
They’re only about 1/6th of the way to full funding with 19 days left to go, a pledge as low as $10 can get you a copy of the game’s story mode, it could be worth checking out if you like horror games.
Oh wow this kickstarter really started picking up steam! Six days to go and $9000 to raise! They might make it after all!
What like “cultural appropriation”? It’s just language.
"These pictures are taken with a camera that is, by most definitions, broken – an old Polaroid SX-70 camera that I rescued from a yard sale last year. With its first use I realised the camera wasn’t functioning properly. It sometimes spills out two pictures at a time and the film often gets stuck in the gears, exposing and mangling them in unpredictable ways."